![]() I’m personally just not a fan of this mode, but it works and provides a reasonable detour from the regular survival. ![]() You could also choose to delve into the vs mode, where up to twelve players battle against another twelve players with one side getting to control ZEDs. It’s surprisingly enjoyable because with absolutely no backup everything feels pretty tense. Solo play is available to in case you don’t fancy dealing with those pesky human beings and their stupid emotions. ![]() Of course getting together a bunch of friends is the best option for a brilliant night of fun. Even with a group of people who don’t chat it’s a lot of fun to just pound through wave after wave before arriving at the boss fight against one of two creatures. With so many ZEDs coming toward you there’s an awesome feeling of panic, but just keep calm and nail those headshots. It becomes a frantic battle for survival with players and enemies all over the place. The game loves to splatter the environment with blood, and as more players enter the game even more enemies spawn, plus even more if it’s set to a harder difficulty so it doesn’t take long for one area to become covered in blood. Once you toss in a bunch of players things get even more fun. Kill stuff, get more stuff to kill stuff. With every kill you get cash to spend at trader pods between waves to refill ammo, get body armor and purchase new guns. I can’t stress just how good the weapons and combat feels here every gun has a satisfying noise that suggests a hole in space has just been ripped open every time you pull the trigger, and enemies can be dismembered 22 different ways, including a pleasingly squelchy headshot. This can sometimes lead to frustrating situations where you get jammed into a piece of scenery and can’t escape, but the maps are designed so that there’s almost always somewhere to go, and good spatial awareness is rewarded. Even with the full complement of six players you’re always drastically outnumbered and the A.I. Most of it comes down to backpedaling furiously while unleashing as many bullets as possible toward the fleshy foes, but that lends to the frantic nature of the game. Thankfully Killing Floor 2 nails its combat thanks to satisfying guns, great performance and smooth controls. Without some satisfying shooting everything would just fall apart. And bitches.Įverything hinges on the quality of the gunplay, then. ![]() There’s the horrifying spider-like crawling bastards, the fat bastard, the berserker bastard, the screaming bitch and a couple of more for added effect. The premise is that somebody has been screwing with things they shouldn’t have been and has wound up creating ZEDS, genetically mutated monsters that come in about a dozen different flavors, all of which would very much like to show your insides to the world. Story is pretty much non-existent as you’re simply tossed into one of the twelve reasonably design levels with the simple goal of surviving however many waves (up to ten) of enemies there are, purchasing new gear at trader pods between waves. With that said there is a vs mode where players get to take controls of ZEDs and attempt to murderize the opposition. It’s horde mode, except instead of it being a supporting mode in a package sporting a singleplayer it’s the entire damn game. If you like a good campaign or a variety of modes then tough, because Killing Floor 2 has none of that nonsense, focusing entirely on its twelve maps and 1-6 player survival. Killing Floor 2 isn’t a particularly great game in the grand scheme of things but it does what it aims to do quite well, which is to give you a lot of monsters to kill and plenty of satisfying guns to do it with. Having missed the first game I went into this sequel with almost no knowledge of what to expect and came out the other side smiling. That’s where Tripwire’s Killing Floor 2 comes in. Sometimes, though, you just want to shoot things in the face. We’re incredibly lucky, when you think about it. ![]() Review code provided free of charge by the publisher.Īs the years have gone on games have become more and more complex, both in technical terms and in their ability to build detailed worlds filled with subtleties and fascinating characters. ![]()
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